I present to you the study of one of the more active factions working to alter our world: The Beholder. Yes, the well-known abberation from Dungeons and Dragons, a creature so bizarre and wrong that it should not be allowed to exist, here or anywhere else. From beyond the void, the beholders have been assaulting the weak-willed, scared and highly emotional among us, hoping to see our society become a mirror of their own.
Beholders are well respected for their impressive powers. They hover in space, can shoot magic from eyes (which can also see in all directions at once) and even negate magic from those in their central gaze. Most intriguing, however, is the Beholders' Disintegrate Ray: Any beholder can fire an endless number of these blasts, that will destroy a 5'x5' cube of rock, dirt, or any other similar substance. While sages used to speculate on why these powerful and numerous beings hadn't used these rays to destroy the whole of the world, the answer became obvious with even limited observation: Beholders are xenophobic to the point of total insanity.
Every beholder believes that beholders are the only significant form of life, aside from those used as food. They view all other species as an afront to the creative force that birthed them, believing themselves to be the true way things should be. They will work together to annihilate outsiders, at least for a time. When beholders become dominant, they rapidly split into factions, comprised of beholder that look and act quite similar to one another. These factions destroy each other, until only one remains.
The beholders of this new group hate each other more than they ever did the ones before. Because these other beholders look similar, but not identical, to themselves, beholders consider each other to be the most worthy to be destroyed of all, as they see the small differences as intentional mockeries of their true nature. Soon, the beholders turn on each other, until none are left.
It is with this very aspect that the Beholders from the Otherwhen seek to impose themselves on our world, forcing us into ever smaller factions that engage in ever more horrific warfare, until our world is barren and shattered, a perfect environment for such aberrant beings to continue their neverending xenophobic feuds.
From time to time, the thoughts of the cursed Otherwhens bleeds over into the world we know as our own. Some come to channel this conscious, thinking its their own inner monologue. Others will be influenced enough to allow false thoughts to override current reality. We seek to expose such events for all to see.
Wednesday, December 15, 2010
Thursday, October 28, 2010
The Fractal Right
I was going to make a picture similar to this one, but then I found this one, so I didnt need to! Saves me lotsa time. This wonderful picture expresses the nature of the current Republican Tea Party in better words than I'm capable of outside of fantasy writings.
Wednesday, October 13, 2010
Infinite Joy~
I apologize for the lack of correspondence as of late, but my reasons are justified! An amazing bounty has come to me, and words cannot adequately express my joy. Through means far ranging, confusing and contradictory I have aquired the Ruby Codex! Yes, the very same! My eyes started to see light as concentric circles rather than amorphous spheres, so i decided to write until they stop leaking blue stuff of unknown origin.
The Ruby Codex is an artifact from the Mortal-Divine war of so many millenia past, one of the secret weapons which allowed the mortals to win their freedom from the uncaring slavery of so many of the deities; a good analogy would be if cattle suddenly aquired the means to stop us from farming them. The writings are bold and confusing, but what I've learned is amazing. This book details, for every last deity, the method of nondivine attack that they are vulnerable to. For instance, Balchaic the Harmonious can be harmed as if he were mortal by a long, curved blade, made of the strongest steal and edged with a nearly invisible peice of glass, forming a point that is sharpened to insane degree, all the way to the molecular level! Such a thing is hard to aquire, but not impossible. And there are many more who, unlike Balchiac, still exist in our world actively. It is good this came to me, rather than one irresponsible enough to test its teachings. My studies will continue, as will my search for the other five codecies. If anyone has leads, your assistance will be greatly rewarded, of that I assure you!
The Ruby Codex is an artifact from the Mortal-Divine war of so many millenia past, one of the secret weapons which allowed the mortals to win their freedom from the uncaring slavery of so many of the deities; a good analogy would be if cattle suddenly aquired the means to stop us from farming them. The writings are bold and confusing, but what I've learned is amazing. This book details, for every last deity, the method of nondivine attack that they are vulnerable to. For instance, Balchaic the Harmonious can be harmed as if he were mortal by a long, curved blade, made of the strongest steal and edged with a nearly invisible peice of glass, forming a point that is sharpened to insane degree, all the way to the molecular level! Such a thing is hard to aquire, but not impossible. And there are many more who, unlike Balchiac, still exist in our world actively. It is good this came to me, rather than one irresponsible enough to test its teachings. My studies will continue, as will my search for the other five codecies. If anyone has leads, your assistance will be greatly rewarded, of that I assure you!
Saturday, October 9, 2010
Correspondence!
Got a couple neat letters recently! Lets get into it!
Karl Prosek: "These forbidden writings praise those powers which nearly destroyed humanity, and seek to do so a second time. You are an enemy of my empire and you and yours shall be destroyed..." And so on. Well Karl, Id be much more impressed if you were your father. Write again when you can beat another army without using a Plot-Hole Generator.
Martin: "I told you, I don't worship demons anymore. I wont tell you again, you will receive no assistance or information from me or my colleagues." I...never sent any such request to Martin. Im not sure why he wrote to me, it mustve been a mistake...But wow, worshiping demons? Didnt see that coming at all.
This letter was marked as being from Merroroborus, whatever that means. The author's name was in a script i can't reproduce here: "I thought you lived in a pre-Renaissance society that had abandoned technology for magical advancement. So how are you writing on a 21st century medium, in a dimension you are not from?" (Note: This letter immolated itself about five seconds after i read the last word. Please dont do that.) Actually, I dont have the slightest clue. This alone terrifies me far more than any beholder, lich or dragon. Though clearly, deep magic is responsible.
Well, I had more, but I think i should go find someone to see if im under an illusion or a hallucinogen. My presence here seems rather perplexing.
Karl Prosek: "These forbidden writings praise those powers which nearly destroyed humanity, and seek to do so a second time. You are an enemy of my empire and you and yours shall be destroyed..." And so on. Well Karl, Id be much more impressed if you were your father. Write again when you can beat another army without using a Plot-Hole Generator.
Martin: "I told you, I don't worship demons anymore. I wont tell you again, you will receive no assistance or information from me or my colleagues." I...never sent any such request to Martin. Im not sure why he wrote to me, it mustve been a mistake...But wow, worshiping demons? Didnt see that coming at all.
This letter was marked as being from Merroroborus, whatever that means. The author's name was in a script i can't reproduce here: "I thought you lived in a pre-Renaissance society that had abandoned technology for magical advancement. So how are you writing on a 21st century medium, in a dimension you are not from?" (Note: This letter immolated itself about five seconds after i read the last word. Please dont do that.) Actually, I dont have the slightest clue. This alone terrifies me far more than any beholder, lich or dragon. Though clearly, deep magic is responsible.
Well, I had more, but I think i should go find someone to see if im under an illusion or a hallucinogen. My presence here seems rather perplexing.
Monday, September 27, 2010
What IS an "otherwhen"?
At its most basic, an "Otherwhen" is a divergent history alternate reality. However, it has an extreme difference between itself and reality. This difference is so vast that the parallel universe cannot sustain itself, and will rapidly collapse. The danger in this occurs if the inhabitants of an Otherwhen realise their existance is fleeting. Such beings may well do anything to stop themselves from being negated. This usually involves attempting to alter its parent reality in a way that lines up with its own distorted history. Should they succeed, the divergent reality will overwrite the parent reality, and the parent reality will in turn become the unsustainable Otherwhen.
Thursday, September 23, 2010
Well, That Was Fun
My Concave Luminous Mirror Sphere negated itself from reality. I view this as a success.
Temporal Paradox, The End of Everything
All too often, the dangers of a temporal paradox are whitewashed and ignored. Today, I hope to spell the problem out in a way that shows the scope. First, a paradox is the inevitable result of backwards time travel. By merely existing in that timeline, you alter it. This is unavoidable. But rather than dwell on the small parts of paradox, I will use my favorite example:
In 2040 a time machine is built. The builder decides to go back 90 years in order to kill Hitler before his rise to power. The time traveler succeeds in his goal, and Hitler's empire never came into being. But that means that in the future the traveler is from, Hitler never existed, and thus there was no reason for the traveler to go back in time to 1930. Because theres no reason, it doesnt happen, and Hitler is not killed. Hitler rises to power, resulting in 2040 a person using a time machine to go kill Hitler. Upon success he negates his own reason for traveling to the past. Due to the nonexistance of the threat, he doesnt go back to kill Hitler, who then rises to power. Then the traveler goes back to kill hitler, negating his reason for time travel, which results in Hitler rising to power, him traveling back in time, killing hitler again, which results in no reason to return to that time period, and Hitler rises, only to be struck down again as the time traveler negates his own reason for the travel, allowing hitler to rise and initiating another time travel event that automatically negates itself.
This line of thought continues infinitely. The end result is that any such event will cause the universe to cease functioning in a linear manner: Time will forever exist as a repeating loop between 1930 and 2040, with no way to undo the damage since we could not perceive of a problem. This would literally be the end of the universe.
I hope this little post has cleared up any confusion.
In 2040 a time machine is built. The builder decides to go back 90 years in order to kill Hitler before his rise to power. The time traveler succeeds in his goal, and Hitler's empire never came into being. But that means that in the future the traveler is from, Hitler never existed, and thus there was no reason for the traveler to go back in time to 1930. Because theres no reason, it doesnt happen, and Hitler is not killed. Hitler rises to power, resulting in 2040 a person using a time machine to go kill Hitler. Upon success he negates his own reason for traveling to the past. Due to the nonexistance of the threat, he doesnt go back to kill Hitler, who then rises to power. Then the traveler goes back to kill hitler, negating his reason for time travel, which results in Hitler rising to power, him traveling back in time, killing hitler again, which results in no reason to return to that time period, and Hitler rises, only to be struck down again as the time traveler negates his own reason for the travel, allowing hitler to rise and initiating another time travel event that automatically negates itself.
This line of thought continues infinitely. The end result is that any such event will cause the universe to cease functioning in a linear manner: Time will forever exist as a repeating loop between 1930 and 2040, with no way to undo the damage since we could not perceive of a problem. This would literally be the end of the universe.
I hope this little post has cleared up any confusion.
Monday, September 20, 2010
PZ Myers: Man, Myth or Menace?
This has gone on for far too long. PZ Myers, founder of the so-called Phayngula blog, is far more than he seems. Think about it: The constant grandiose style, over-the-top schemes of his faction to take control. And most of all, a strange infatuation with squid-type monsters. This leaves us with only one, horrific conclusion: PZ Myers is an Illithid. A Mind Flayer. Its only a matter of time now. After the hospital pictures leaked, showing Myers bursting from his form to strangle the world, he tried to pass it off as a photo taken during his rest there. BUT I ASK YOU: How did they get a camera into a hospital room in which Myers, nearing the size of the earth at this point, was resting? You see the peices start to fall apart already. Infact that picture was taken by agents on the ISS, before its tentacle-induced destruction. How long until "Myers" comes clean?
No doubt, there is some question as to my reliability. Well, I assure you, it is absolute. My copy of the Sargonne Prophecy makes it clear that a man will rise who takes up the mantle of the flayers, who ushers in the "start" of their empire. No, You cant see my copy of the prophecies. Besides you probably cant translate Qualith. You'll just have to take my word on this one: Myers is a mind flayer working for the unknowable plans of his Elder Brain. Well, Mr. Myers, let me tell you this: The brain lies. Individual personalities are subsumed, only the memories retained by the elder brain. Your atheism looks a bit silly now, doesnt it?
No doubt, there is some question as to my reliability. Well, I assure you, it is absolute. My copy of the Sargonne Prophecy makes it clear that a man will rise who takes up the mantle of the flayers, who ushers in the "start" of their empire. No, You cant see my copy of the prophecies. Besides you probably cant translate Qualith. You'll just have to take my word on this one: Myers is a mind flayer working for the unknowable plans of his Elder Brain. Well, Mr. Myers, let me tell you this: The brain lies. Individual personalities are subsumed, only the memories retained by the elder brain. Your atheism looks a bit silly now, doesnt it?
Sunday, September 19, 2010
The Secret Must Be Kept!
Christine O'donnell...Do you forget our pledge? You signed the same contract I did, that we would forever keep secret the rituals we were witness to. In recent days I have seen your statements, and it has become alarmingly clear that you seek to disseminate our magical studies among the general populace. You know very well what affect this could have, should the mundane come to realise they have just as much power as their magelords.
Saturday, September 18, 2010
Is It Necromancy?
Necroamncy as a classification of magic is often understood, confused with conjuration. When a conjurer "creates" an undead, they are really pulling magical fabric from the universe's background into a static form. Upon the destruction of the manifested undead, the weaving coils back up from whence it came. This is not necromancy, but those without formal magical knowledge may not choose to make the distinction.
True necromancy is a lifetime persuit, and functions much differently. In this case, a necromancer is taking the physical remains or binding the soul of a deceased person, and forcing it into an earth-bound form again. This creature is basically permanent, and even retains memory and personality fragments, depending on the strength of the animating magics. This is true Necromancy. Very few openly admit to following this path, as those who would imprison the deceased are viewed as among the most terrible mortals in the world. Only through un-coerced permission can a necromancer raise or bind a spirit without being considered evil. In practice, this is an extremely rare event.
True necromancy is a lifetime persuit, and functions much differently. In this case, a necromancer is taking the physical remains or binding the soul of a deceased person, and forcing it into an earth-bound form again. This creature is basically permanent, and even retains memory and personality fragments, depending on the strength of the animating magics. This is true Necromancy. Very few openly admit to following this path, as those who would imprison the deceased are viewed as among the most terrible mortals in the world. Only through un-coerced permission can a necromancer raise or bind a spirit without being considered evil. In practice, this is an extremely rare event.
Flora of the Northern and sub-tropical landmasses
Warpwood is undoubtedly the most expensive hard wood in the world. This is a direct result of its makeup. Hidden inside the bark of warpwood trees are millions of long, thin fibers that are almost perfectly straight .This path allows for incredibly accurate channeling of magic, where a wood that formed many knots would be a bit unpredictable in its final result. While easy to actually cut and harvest the wood, farming is impeded by the unique properties of the warpwood.
When a certain magical disease infects warpwood trees, they will begin to sprout fungi of various sorts. The largest of these, the Warpwood Cap, is a very wide oval, with a stem no more than an inch tall. These mushrooms can be harvested and used as a magic battery by wizards, massively increasing their power. The extract is hugely expensive, but brings magical abilities to otherwise unattainable heights for short periods of time. The true threat comes from the Warpwood Spores.
Warpwood spores sprout all along rotting warpwood, especially when in large clusters. Unlike the much rarer caps, these spores are highly dangerous. As the wood dries out from the parasitic spores, it can spontaneously burst into flame. The choking black smoke released by burning spores causes intense hallucinations and nervous system collapse. Most deaths from this effect are due to a strange response to the spores: people will enter into the billowing clouds and "dance" (seize) until they asphyxiate. They wont struggle if a friend attempts to remove them from the smoke, but will make no effort to escaping on their own.
But now, for what you've all been waiting for: Bittervine. Rather than rewrite this for publication, for now I will simply copy the notes taken in my journal during my, lets call it, research into Bittervine's properties.
====
"Bittervine" is perhaps the most popular drug in the world. When this bitter tasting green stem is chewed, it releases its chemicals. The plant is noted for its yellow, bell-like flowers which do not contain the psychoactive compound, and are harmless to eat.
A few short minutes after the drug is ingested orally, users report feelings evocative of nostalgia: A warm, diffusing glow emanates from light sources, producing brilliant halos. Warmth behind the eyes, in the chest and in the stomach cause body and mind-wide relaxation. It is describe various as being semi concious, as if about to fall asleep. Second most common is a feeling that amplifies the nostalgia-filterd memories of childhood, bringing the user to a state of wonder and amazement with things around them, a feeling of doing things and understanding things for the first time, bringing high mental stimulation and enjoyment.
Bittervine is highly illegal in most places. This is not due to its effects on the mind directly, but on the side affects. Those who use bittervine report a complete dissatisfaction with the real world, finding it bleak, cold and repetative after using the drug. The first couple days after are the worst, with an increase in suicides or mental break down associated. People who reach this state only 'function' enough in society in order to afford ever increasing doses of bittervine. They do not see this as a waste, because they feel that nothing can replicate the feelings given to them by the vine.
====
Thoughts from the Alchemy Lab: Magical Vaccine
The healers at the Defender Saint's temple have offered up a simple explanation for the functioning of magical vaccinations. To vaccinate with magic, a significant quantity of the pathogen must be introduced in a controlled manner, temporally restrained to act several hundred or thousand times more slowly than normal. This allows an immune system to slowly chip away at the contaminate until they learn exactly what is needed for defeating the outside organism. While both magical and mundane effects can vaccinate from natural pathogens, only magical vaccines can protect from magical disease (see: Mummy Rot).
Cancer Bonus: No known magic exists to create fatal cancers. While some powerful necrotic mages can force the growth of tumors, these are always "extra-personal", or not made of the internal structure of the victim. Upon removal or death of the tumor, affected tissue rapidly returns to its normal state with no loss of functionality (even from brain tumors). Magical healing can negate cancer, so long as its attempted before exponential spread occurs.
When a certain magical disease infects warpwood trees, they will begin to sprout fungi of various sorts. The largest of these, the Warpwood Cap, is a very wide oval, with a stem no more than an inch tall. These mushrooms can be harvested and used as a magic battery by wizards, massively increasing their power. The extract is hugely expensive, but brings magical abilities to otherwise unattainable heights for short periods of time. The true threat comes from the Warpwood Spores.
Warpwood spores sprout all along rotting warpwood, especially when in large clusters. Unlike the much rarer caps, these spores are highly dangerous. As the wood dries out from the parasitic spores, it can spontaneously burst into flame. The choking black smoke released by burning spores causes intense hallucinations and nervous system collapse. Most deaths from this effect are due to a strange response to the spores: people will enter into the billowing clouds and "dance" (seize) until they asphyxiate. They wont struggle if a friend attempts to remove them from the smoke, but will make no effort to escaping on their own.
But now, for what you've all been waiting for: Bittervine. Rather than rewrite this for publication, for now I will simply copy the notes taken in my journal during my, lets call it, research into Bittervine's properties.
====
"Bittervine" is perhaps the most popular drug in the world. When this bitter tasting green stem is chewed, it releases its chemicals. The plant is noted for its yellow, bell-like flowers which do not contain the psychoactive compound, and are harmless to eat.
A few short minutes after the drug is ingested orally, users report feelings evocative of nostalgia: A warm, diffusing glow emanates from light sources, producing brilliant halos. Warmth behind the eyes, in the chest and in the stomach cause body and mind-wide relaxation. It is describe various as being semi concious, as if about to fall asleep. Second most common is a feeling that amplifies the nostalgia-filterd memories of childhood, bringing the user to a state of wonder and amazement with things around them, a feeling of doing things and understanding things for the first time, bringing high mental stimulation and enjoyment.
Bittervine is highly illegal in most places. This is not due to its effects on the mind directly, but on the side affects. Those who use bittervine report a complete dissatisfaction with the real world, finding it bleak, cold and repetative after using the drug. The first couple days after are the worst, with an increase in suicides or mental break down associated. People who reach this state only 'function' enough in society in order to afford ever increasing doses of bittervine. They do not see this as a waste, because they feel that nothing can replicate the feelings given to them by the vine.
====
Thoughts from the Alchemy Lab: Magical Vaccine
The healers at the Defender Saint's temple have offered up a simple explanation for the functioning of magical vaccinations. To vaccinate with magic, a significant quantity of the pathogen must be introduced in a controlled manner, temporally restrained to act several hundred or thousand times more slowly than normal. This allows an immune system to slowly chip away at the contaminate until they learn exactly what is needed for defeating the outside organism. While both magical and mundane effects can vaccinate from natural pathogens, only magical vaccines can protect from magical disease (see: Mummy Rot).
Cancer Bonus: No known magic exists to create fatal cancers. While some powerful necrotic mages can force the growth of tumors, these are always "extra-personal", or not made of the internal structure of the victim. Upon removal or death of the tumor, affected tissue rapidly returns to its normal state with no loss of functionality (even from brain tumors). Magical healing can negate cancer, so long as its attempted before exponential spread occurs.
Alchemy v. Chemistry
While on the surface these processes seem whole different, they are actually different aspects of the same thing. Discovered in the unknowable past by the accomplished mage Drolan, Alchemy exists as a special formula to "warp" the rules of regular chemistry. All alchemy is done through this formula, which has the unique property of being able to reconstitute natural processes in a way that always yields success, while most attempts to modify or improve the formula result in random chance success, or just repeated and destructive effects.
Droland's formula, while genius, is completely alien to a mortal mind. A complex grouping of magical equations and chemical properties mesh in a way so as to allow an adequate magical circuit to flow throughout the affected substance. While many spells can make an object temporarily into another, this alchemy formula allows for the permanent restructuring of a substance on a molecular level. It will not revert to its earlier form, as for all significant purposes the alchemy results have "always been."
Alchemy should not be confused with "homeopathy." While the two seem to stem from similar thoughts and patterns, homeopathy lacks the magical components needed for it to actually function. Alchemy effects tend to follow a pattern that "Makes sense." in some strange manner. Water into alcohol and lead into gold remain as prime examples, with alcohol having the same physical properties as water, but with the opposite effect on those that need to consume water. Lead into gold is easy, because pure metals function in nearly identical manners with the alchemical formula; although bronze and silver are often made accidentally.
For the young magi interested in cheap and durable equipment suitable for (al)chemical use, you will want to find an expert glass blower to make your retort and alembic to your exacting specifications. This is best done in the summer due to the cheaper cost of silica. If you're a ranking wagemage with a decent salary, getting your equipment and other items made out of Tektites (especially the rare Moldavite) allows for slow degrading and accurate magical effects, as well as the ability to sustain a constant, definitive temperature.
In other magical news, our attempts to classify smokepowder as an alchemical substance have exceeded expectations. Very few of those lacking in knowledge arcane seem willing to be near the stuff. Attempts to dispose of the substance should be our first priority; we all know what sort of threat a peasantry armed with such simple yet destructive weapons could cause, especially to our lower ranks.
Droland's formula, while genius, is completely alien to a mortal mind. A complex grouping of magical equations and chemical properties mesh in a way so as to allow an adequate magical circuit to flow throughout the affected substance. While many spells can make an object temporarily into another, this alchemy formula allows for the permanent restructuring of a substance on a molecular level. It will not revert to its earlier form, as for all significant purposes the alchemy results have "always been."
Alchemy should not be confused with "homeopathy." While the two seem to stem from similar thoughts and patterns, homeopathy lacks the magical components needed for it to actually function. Alchemy effects tend to follow a pattern that "Makes sense." in some strange manner. Water into alcohol and lead into gold remain as prime examples, with alcohol having the same physical properties as water, but with the opposite effect on those that need to consume water. Lead into gold is easy, because pure metals function in nearly identical manners with the alchemical formula; although bronze and silver are often made accidentally.
For the young magi interested in cheap and durable equipment suitable for (al)chemical use, you will want to find an expert glass blower to make your retort and alembic to your exacting specifications. This is best done in the summer due to the cheaper cost of silica. If you're a ranking wagemage with a decent salary, getting your equipment and other items made out of Tektites (especially the rare Moldavite) allows for slow degrading and accurate magical effects, as well as the ability to sustain a constant, definitive temperature.
In other magical news, our attempts to classify smokepowder as an alchemical substance have exceeded expectations. Very few of those lacking in knowledge arcane seem willing to be near the stuff. Attempts to dispose of the substance should be our first priority; we all know what sort of threat a peasantry armed with such simple yet destructive weapons could cause, especially to our lower ranks.
Wednesday, September 15, 2010
Beholder Syndrome
I must issue a dire warning to those who would listen. Sometime in the last decade, maybe sooner, an unfortunate number of humans began to receive psychic assaults from an alien source. These assaults came from alternate realities, ones so distant that they would collapse under their own flaws. Fearing total annihilation, the alternate worlds broadcast into our own, hoping to change this world to match their own, and take our place as the permanent reality. This danger is very much real, and I fear the only way to get people to understand is to show them the awful truth, even breaking a long-standing Geis that held my tongue. It may be our only chance, so I will accept the consequences. After all, what is one lost soul when compared to the billions saved?
On that note, I present to you the study of one of the more active factions working to alter our world: The Beholder. Yes, the well-known abberation from Dungeons and Dragons, a creature so bizarre and wrong that it should not be allowed to exist, here or anywhere else. From beyond the void, the beholders have been assaulting the weak-willed, scared and highly emotional among us, hoping to see our society become a mirror of their own.
Beholders are well respected for their impressive powers. They hover in space, can shoot magic from eyes (which can also see in all directions at once) and even negate magic from those in their central gaze. Most intriguing, however, is the Beholders' Disintegrate Ray: Any beholder can fire an endless number of these blasts, that will destroy a 5'x5' cube of rock, dirt, or any other similar substance. While sages used to speculate on why these powerful and numerous beings hadn't used these rays to destroy the whole of the world, the answer became obvious with even limited observation: Beholders are xenophobic to the point of total insanity.
Every beholder believes that beholders are the only significant form of life, aside from those used as food. They view all other species as an afront to the creative force that birthed them, believing themselves to be the true way things should be. They will work together to annihilate outsiders, at least for a time. When beholders become dominant, they rapidly split into factions, comprised of beholder that look and act quite similar to one another. These factions destroy each other, until only one remains.
The beholders of this new group hate each other more than they ever did the ones before. Because these other beholders look similar, but not identical, to themselves, beholders consider each other to be the most worthy to be destroyed of all, as they see the small differences as intentional mockeries of their true nature. Soon, the beholders turn on each other, until none are left.
It is with this very aspect that the Beholders from the Otherwhen seek to impose themselves on our world, forcing us into ever smaller factions that engage in ever more horrific warfare, until our world is barren and shattered, a perfect environment for such aberrant beings to continue their neverending xenophobic feuds.
I hope my message will get across in time, before we join the ranks of "The Eaten"
-Kamrom of the Lost Eye
On that note, I present to you the study of one of the more active factions working to alter our world: The Beholder. Yes, the well-known abberation from Dungeons and Dragons, a creature so bizarre and wrong that it should not be allowed to exist, here or anywhere else. From beyond the void, the beholders have been assaulting the weak-willed, scared and highly emotional among us, hoping to see our society become a mirror of their own.
Beholders are well respected for their impressive powers. They hover in space, can shoot magic from eyes (which can also see in all directions at once) and even negate magic from those in their central gaze. Most intriguing, however, is the Beholders' Disintegrate Ray: Any beholder can fire an endless number of these blasts, that will destroy a 5'x5' cube of rock, dirt, or any other similar substance. While sages used to speculate on why these powerful and numerous beings hadn't used these rays to destroy the whole of the world, the answer became obvious with even limited observation: Beholders are xenophobic to the point of total insanity.
Every beholder believes that beholders are the only significant form of life, aside from those used as food. They view all other species as an afront to the creative force that birthed them, believing themselves to be the true way things should be. They will work together to annihilate outsiders, at least for a time. When beholders become dominant, they rapidly split into factions, comprised of beholder that look and act quite similar to one another. These factions destroy each other, until only one remains.
The beholders of this new group hate each other more than they ever did the ones before. Because these other beholders look similar, but not identical, to themselves, beholders consider each other to be the most worthy to be destroyed of all, as they see the small differences as intentional mockeries of their true nature. Soon, the beholders turn on each other, until none are left.
It is with this very aspect that the Beholders from the Otherwhen seek to impose themselves on our world, forcing us into ever smaller factions that engage in ever more horrific warfare, until our world is barren and shattered, a perfect environment for such aberrant beings to continue their neverending xenophobic feuds.
I hope my message will get across in time, before we join the ranks of "The Eaten"
-Kamrom of the Lost Eye
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